Modern Art and Design Studio Treasure and artist Oleg Lipchenko present modern and traditional art and multimedia design.
 
 

 

 

Story And Screenplay Structure
By Kal Bishop

Structure is beneficial to creative output in a number of ways.

There are at least two types of structure, work processes and frameworks:

a) Work processes such as incremental production produce more output than a "do your best" approach. Writing four pages a day completes a words-on-paper first draft screenplay in one month. A "do your best" or "waiting for inspiration" approach can take months or years.

b) Work processes such as separating creative from critical thinking allow the build up of large idea pools using creative thinking and the reduction of those pools into feasible ideas using critical thinking.

c) Frameworks reduce complex problems into their component intellectual parts. For example, story structure can be reduced to three or four acts or The Hero With A Thousand Faces (Campbell, 1973). Frameworks increase output by reducing complex problems into smaller, more manageable problem solving exercises. In screenwriting, frameworks tell the writer where to start, where to finish, what to write and what should be happening at a particular stage of the story.

Additionally, a structured approach improves performance in a number of ways, including:

a) Simply being prolific improves performance. The single best creative product tends to appear at that point in the career when creator is being most prolific. Experience refines knowledge and methodology towards optimal levels.

b) Engagement in the tasks results in problem identification and triggers the mind into working on those problems at various cognitive levels. Problems incubate until answers become apparent. Increasing the incidence and frequency of problem identification increases the incidence and frequency of insight. In other words, simply engaging in the project generates good ideas, insights and inspiration, which is why screenwriters often find that their best ideas come to them when they are in the middle of writing a screenplay.

c) Increased problem identification (coupled with motivation) increases the incidence of solution seeking, through active search for stimuli and intellectual cross pollination through networks and collaboration.

A range of Screenplay and Story Structure Templates can be found at http://www.managing-creativity.com/

You can also receive a regular, free newsletter by entering your email address at this site.

Kal Bishop, MBA

About the Author: Kal Bishop is a management consultant based in London, UK. He has consulted in the visual media and software industries and for clients such as Toshiba and Transport for London. He has led Improv, creativity and innovation workshops, exhibited artwork in San Francisco, Los Angeles and London and written a number of screenplays. He is a passionate traveller. He can be reached on http://www.managing-creativity.com/

Source: www.isnare.com
 
 
 
Purchasing Framed Art For Your Home Or Office - A Novel Way To Decorate
By Susan G Phillips

Framed art is an ideal compliment to any room of your home or office. Decorating an environment using framed artwork is quick, easy and is usually relatively inexpensive. People generally choose framed art because it matches their decor, or because they like the actual piece and conducting this selection can be great fun because the choice is simply huge.

Today, there are currently thousands of artists who have allowed their work to be transferred into framed prints. But this is not a new thing. The world has appreciated the work of artists for many years. While many of the modern day artists go unannounced to the world, many others already have stamped their mark on the world. Pablo Picasso, Vincent Van Gogh, Claude Monet, and many other classic artists will live on through their artwork forever and buying print versions of their work is both popular and common.

Appreciating the work of artists - irrespective of whether they are known or unknown is an important part of the cultural aspect of life. In order to be a well-rounded person, it helps to build a healthy appreciation for art. A great way to show your admiration is through the purchase and display of framed art. Framed art prints are less expensive than actual paintings so this lets you enjoy the many options for decorating your environment.

Purchasing framed art for your home or office is a novel way to decorate. Framed prints are available of nearly every famous painting or photograph. But what piece do you buy? You can start with a neutral wall paint and then add color by placing framed art on the wall and then add some matching throw cushions to your couch. Because framed art is relatively inexpensive you are then free to change the look from season to season depending on your mood, the weather or a special event.

If you are going to decorate or redecorate a room or office, framed art is a quick and easy solution because the selection of artists and prints is enormous. Prints - otherwise known as framed art - can be a copy of any type of artwork, including paintings, photographs, and more. Prints are very affordable, and look great when they are framed. Framed art prints are sold as bundles or sets together, as well as separately. If you find a great print from a resource that does not sell frames, you can purchase a frame separately.

The frame you choose depends on your tastes and preferences. You can even consider purchasing a cheap $2 print and dress it with an expensive frame for a really tasteful look. Framed artwork can vary in price and quality. Frames can be simple, or more elaborate, depending on the price. If you are going to purchase the frame separate from the painting, you need to decide if you want it to match the artwork, or your decor. Either way, the artwork is going to look great framed and is usually really enhanced by the frame that you choose.

About the Author: Are you looking for information on anything and everything Art related? Check out YU Art at: http://www.yuart.com YU Art , published by Susan G Phillips, is a complete resource directory covering the complete A to Z of Art topics You can view more YU Art articles at: http://www.yuart.com/archive

Source: www.isnare.com
Art Supply Online Warehouses - A Great Way To Save
By Susan G Phillips

It can be a lot of fun walking into an art supply store at the mall or to a local art and craft warehouse. The shelves contain a variety of art supplies, from acrylic paints to wooden easels, and the staff are often very friendly and passionate because they too are artists. However, what isn't so friendly is overpaying - why pay full retail prices when you could be getting discount art supplies through an online art supply store or warehouse.

Remember that when you buy a table top easel at a traditional art supply store, you aren't just paying for the easel. You're also paying for the presentation of the supplies, in the traditional brick and mortar environment. An online art supply store or warehouse saves you money because their operation costs are less. The point of going into a store is to get help when you need it. When it comes to art supplies, most artists know basically what they need. Eliminating the middle man at an online art supply store or warehouse to get your art supplies makes good business sense and can also be exciting in its own right.

As an artist, you're probably not accustomed to putting practical thoughts about time and money when it comes to your time spent in front of a wooden easel. It is worth a thought though, when you consider how fast costs can add up. A few dollars saved today can equal more time available to create tomorrow. Although shopping for online art supplies is very easy, it still can make you nervous. For one thing, there is something about buying something you've never touched that can seem weird, but art supply stores or warehouses can provide art supply catalogs to alleviate that worry. With art supply catalogs you are viewing an artistic depiction of art supplies. At that point you are one step away from viewing a painting of a wooden easel displayed on a table top easel that's been balanced on a presentation easel in a corporate boardroom. However, it really is a practical solution to filling your needs.

Traditional art supply stores are great, but the prices are marked up, and you might not get what you want, when you need it. When you look through at art supply catalog and order your art supplies that way, you eliminate the chance that what you need will be out of stock at the time you purchase. So not only do you save money, you save time and worry. On top of saving money, the art supplies available online are of great quality. You won't be sacrificing for the sake of saving money. The only thing you'll be giving up is a few of the things people like to complain about. And if you order enough you might even qualify for free shipping.

About the Author: Are you looking for information on anything and everything Art related? Check out YU Art at: http://www.yuart.com YU Art , published by Susan G Phillips, is a complete resource directory covering the complete A to Z of Art topics You can view more YU Art articles at: http://www.yuart.com/archive

Source: www.isnare.com
Realign Your Budget - Purchase Your First Piece Of Fine Art***
By Susan G Phillips

     If you don't have at least one piece of fine art in your home, then you just have no idea what you are missing out on. Whether an original or reproduction piece, fine art adds warmth, beauty and interest to every room. So why is it that people tend to spend lavishly on furniture, carpets and accessories, but do not provide in their budget for the piece that could be the focal point of the room?

     We are indeed fortunate now to have a wide range of fine art available to us on the Internet. In just a few short hours, you can browse museums and galleries around the world to find the fine art painting you love. Reproductions of major artwork are available in several formats, from inexpensive prints to hand-painted oils. All at the touch of a button. You can also find original fine art online, often very inexpensively. Artists who have not yet become famed can exhibit their work at online galleries and reach a much wider audience than would be otherwise possible in smaller bricks and mortar galleries. Bringing a new piece of art into your home is always exciting, but imagine how much more intriguing it would be if it was something you'd discovered for yourself through your own research.

     While prints will brighten up a room, you should also consider investing in a real oil painting or another form of original on canvas. Since the Internet allows galleries to show their work to a wide audience with little overhead, real paintings can be had for very reasonable prices. And you'll find the texture and substance of a painting as opposed to a print to be well worth the added expense. Home decor is a challenge for many home owners so the hardest part is not necessarily coming up with the theme, but tying it all together and making all of the colors, textures and themes combine. In order to decorate your home successfully there are a few things for you to consider.

     First decide what your budget is. Having a budget will help you apportion money to the right areas and ensure that you have enough to finish the job. Next choose a style and make a plan. Decide the style of theme you want for your room or home decor. Do you want a modern or oriental tone? Once this is established you can pick the colors you want to use. Do you want the room to be calming or energizing? Colors have a very influential impact on our moods and feelings. You can then decide on the furniture and accessories you wish to use. This is a good time to select the art or prints you wish to feature. Make sure that the print is reflective of the theme of the room. Do not buy art just because it ties the colors in the room together. Art is a powerful medium that is used to invoke emotion, feeling, and thought so the emotion the art projects should be aligned with the feeling of the room.

About the Author: Are you looking for information on anything and everything Art related? Check out YU Art at: http://www.yuart.com YU Art , published by Susan G Phillips, is a complete resource directory covering the complete A to Z of Art topics You can view more YU Art articles at: http://www.yuart.com/archive

Source: www.isnare.com

Create Your Own Webcomic
By Daniel Punch

Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated by the treatment their entertainment medium receives as well. Then along came the Internet, providing unlimited and unrestricted distribution possibilities. Thus the webcomic was born.

There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them for a living, for fun, as stress relief, for artistic expression, or often just for the hell of it. Then they stick their creations on the web and hope that just one more person will find and enjoy the fruits of their labour.

There seem to be several hundred new comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a comic rises above the rest and gains such popularity that the creator is able to forgo all other work and scrape a living solely off the proceeds generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.

Many people, when introduced to the world of webcomics, think to themselves "Wouldn't it be cool to have my own comic?" and a few go beyond this and create their own. So how can a newcomer ensure that their comic continues beyond the first few weeks of enthusiasm?

Now before I go into some useful tips it is probably worth noting that I am the proud owner of a failed webcomic. It went for a few months before hitting a few snags and then grinding into the ground. I have plans to return to creating the comics, but as of yet have not. So I'm not really drawing from a foundation of success, more of failure and an understanding of some of the main factors contributing to my failure.

For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sit down and think about your comic. Come up with a location setting, some characters and maybe even a few plots to test them in. Run the characters through some adventures and see how they react and how you react to them. Your characters will grow and change throughout this process, and continue to do so throughout the life of your comic but you need to get a handle on their basic character traits.

For some reason the majority of comics revolve around a group of people (usually guys) that are somewhat geeky and live together. Usually in a university dorm. I would imagine that this is because that's the general life of the majority of webcomic authors. The premise itself also makes an awful lot of sense for the basis of a comic. When designing my own webcomic the process went a little something like this: I designed the main characters, most of which were drawings that I had been playing with since high school. Then I needed a reason for them to constantly see each other and interact, so I got them living together. They needed character traits that I could relate to, so they become university-aged students that had at least a passing interest in the geeky side of life.

I drew my first few strips and showed them to some friends, who liked them, so started looking into putting them online. The initial line up included two guys who lived together, a female love interest for one of the characters and a talking animal (in my case a frog, because I had this frog that I'd been drawing for years and had become quite attached to him).

At this point I wasn't very experienced with webcomics, having only really read the syndicated newspaper comics that the syndicated press companies post online. So I started looking through some of the major comics, only to find that Sluggy Freelance had the talking animals, geeky guys that lived together and female love interest already covered. A bit more research revealed that the "university students living together" was covered in the large majority of comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more sensible and reserved one was practically a given. Then, to rub salt in the wound, I found that another comic had its main character design very similar to my own. So I got rid of the frog, removed the focus on gaming and university and otherwise left the comic as it was. Not entirely original.

Anyway, the point is that you should probably try to be more original. Check through your concept and remove the whole university students living together with wacky talking inappropriately anthropomorphic sidekicks. You'll be better off in the long run and have a more original creation.

Before you jump headfirst into publishing your comics online, you should build up a bit of a backlog of comics. Try to draw at least ten or so quality comics that you would be proud to have on your site. If you're going to have a story-based comic then it would be a good idea to plan your first story arc. It is really useful to maintain this backlog of comics whenever possible, so that you can fall behind in the creation of the comics but still have content to post online. Nothing turns away readers faster than failing to provide them with content when you say you will. If you eat into the backlog, try to draw a few extra strips so that it doesn't get diminished.

As a helpful guide for your comics, decide roughly what format they will take (e.g. three or four panel gag strips etc.) and draw up the panels on your computer. You can then print these and draw the strips within the panels, ensuring that they stay neat and consistent. When the comics have been drawn, scan them into your computer and touch them up any way you like. It's generally the best practice to remove speech balloons and text and add these on computer, because it will usually be neater and easier to read. Remember to fit balloons around the speech, not the speech into the balloons. It's amazing how often this is forgotten. Some good fonts, free for non-commercial use, can be found at http://blambot.com. Don't get too stressed about your artwork, I found that most people don't mind slightly inconsistent and not overly fantastic artwork provided they enjoy the content of the comic.

So now you're ready to get going with the online side of things. Start writing your web page so that you can just upload it when you're ready. Webcomic PHP management systems are relatively easy to find. I personally really like ComicPro that, unfortunately, seems to have vanished from the web. If you can hunt it down it's worth a look. Web hosting is quite easy to find as well, you won't need much space to begin with so you can use one of the many free providers out there (including http://keenspace.com that provides free hosting specifically for webcomics), use the web space provided by the majority of ISPs or purchase your own web hosting plan (you can get a quite cheap one because you won't be needing many features to begin with). When signing up for any hosting package, make sure you have permission to change the read/write attributes of your files because the PHP comic managers will need this (this is done on Linux servers using CHMOD from your FTP program; In Windows you can Right-Click a file, select Properties and change security permissions there; or you may need to use a proprietary control panel provided by the host).

You're going to need to decide on an update schedule for your comic. It's probably best to start small and build up; maybe two or three updates a week. This way you have three to five weeks of comics in your backlog, which allows you to fall behind substantially before anyone notices.

While we're on the topic of deciding schedules, it will help you if you actually try and schedule an hour or so into your day to write comics. If you just try to fit them into the free time that you're "bound to have just after you finish just this one last thing" then you'll often find yourself failing to get a strip drawn on time.

Now that you have your comic online you can start promoting it. There are a huge number of comic directories out there that will help get you exposure. Get your friends excited about your comic and they in turn will get their friends excited. Read other people's comics and get involved in their forums. Find sites that accept guest artwork or comics and send some to them. The best promotion comes from getting people to read your comic and fire a link across their instant messenger program to another friend. My current list of "must read every day" comics came entirely from various people sending links to me. Don't expect instant success, look to sharing your vision with even just one new person every day.

Well, I hope that helps to give you a few ideas about how to make your comic and keep it running. When your characters start to grow they'll almost create the stories and jokes themselves and the strip won't be anywhere near as hard to write as it was when you first started out. Just keep drawing the comics on a frequent basis so that you don't fall out of the rhythm of your created world and above all else have fun.

Daniel Punch
M6.Net
http://www.m6.net
Daniel Punch is a University student doodling his way through many a boring lecture.

Source: www.isnare.com
Computer Graphics: They're Not All The Same***
By Mandar

     Graphic images on your computer come in two different forms, raster images and vector images. Raster images are made by programs such as Photoshop and Corel Photopaint. Vector images are produced by Adobe Illustrator, Freehand, and CorelDraw. While the results from these different programs can look similar, the ways in which they are made are very different.

     Raster images are made up of millions of individual squares, or pixels, of various colors. The more pixels you have, the better the image will look. The number of pixels, or resolution, is usually expressed in dots per inch (dpi). Images on the Web are shown at 72 dpi. A high-resolution image would run 300 dpi or higher. Some types of printing can get into the 1600 dpi range. Much like a mosaic, a raster image can look smooth from a distance but as you zoom in closer you can see the individual pixels.

     A vector image is drawn from mathematical formulas for lines and curves and is redrawn each time you zoom in for a closer look. The quality of the image stays the same regardless of the level of magnification. Vector files, since they are formulas instead of information on millions of individual pixels, tend to use less memory than raster files.

     The edge of a circle, rendered as a raster image, may look smooth initially, but eventually as you zoom in you will see a jagged stairstep edge of the individual square pixels that make up the image. A lower resolution image will look jagged or pixellated much sooner than a high resolution image. A circle's edge in vector form will always be smooth no matter how close you zoom in since it is recalculated each time you change the view.

     Raster based programs are best at working with photo-realistic images and make subtle (or bold) changes in color, shadow and texture. Vector based programs excel at easy control of edges and tend to produce a more graphic style of art. Regardless of the type of image, higher resolution is always better for producing a good result. While your image may be vector or raster, or even a combination of the two, the Art Staff at ExpertShirt.com will work hard to translate it into the best textile printing possible.

About the Author: Mandar is a graphic artist and man-about-town with Expertshirt.com. Design your own custom tshirt online at http://www.expertshirt.com

Source: www.isnare.com

 
Art Website Suggestions
By Steven Popkin

I have been reviewing several websites that artists have been submitting to me for review and I have some suggestions in general for everyone reading this.

Consider not having a flash video on your opening page. I use broadband to connect to the internet and still have to wait almost forty seconds for a full flash video to load. Now that may not sound like a long time, but for someone visiting your site for the first time...if they wait, they're gone. I went to look at the submitted sites so I waited for the videos to load, but visitors may not. This is probably something your web designer suggested you to have but from a marketing point of view it gives people reason to leave.

Most of the sites that I went to had no method for capturing visitors names and e-mails. This is what we do immediately when someone visits my site in order to have the opportunity to market to them in the future. They may not be interested in buying something today but by keeping in touch with your visitors they may buy in the future. Consider having a guestbook where people could sign in at your site and in return give them some images of your work that they could download for "wallpaper" for their computer. This not only gives them a reason to give you their name and e-mail but keeps your art in front of them when they work on their computer. The images you give could have your name and contact information on the bottom of the image to keep your contact info in front of them.

Following up on my last comment you are probably saying that you offer a newsletter to people who leave their e-mail. I would suggest you "sell" the newsletter signup with the items I mentioned in number 2 above. Furthermore, capture their name. When I send out my e-mails it is thru an auto responder. If you are not familiar with what that is...it is an automatic e-mail that takes information that people give (name, e-mail, etc.) and plugs it into e-mail template being sent out. I have thousands of people in my database, I would never be able to send out each and every e-mail one at a time to everyone who signs up for my course. By being able to send out an e-mail that is personalized to your visitor will keep you in their consciousness.

These are just but a couple of suggestions that I have for you. I am going to recommend you to take a look at either my complete advance course at the link below or if you like I will be breaking out a special section on "Selling Your Art Online" from the course within the next week. That section will be available in a downloadable format and is extremely thorough on strategies to make your website profitable. I will be e-mailing my entire list when this section is available. The advance course has this section and 26 other sections. I hope the points I made above help you.

About the Author: Steve Popkin, a veteran glass artist, makes it easy for artists to become successful. Learn the secrets most artists and craftsmen will never know about selling artwork in his complimentary e-course just visit http://www.thethrivingartist.com

Source: www.isnare.com


The Graphic Problem
By Tony Nagy

     Digital printing has revolutionized the sign industry. Current printers can reproduce an image at 1440 dpi (dots per inch) at virtually any size. But they are worthless if the original image is of low resolution. We define resolution using pixels. A pixel is commonly thought of as the smallest individual unit of an image (tiny dots if you will). If the pixel content is low, the image will look fuzzy. Anyone that has blown up a picture in a popular program like Adobe Photoshop has experienced the pixilation of an image. The most common way to express the resolution of an image is via two integers: the first is the number of pixel columns or width and the second is the number of pixel rows or height. Another common way to express resolution is by giving the total number of pixels in the image (usually expressed as megapixels). It is determined by simply multiplying the pixel columns by the pixel rows.

     Most typical file formats such as bmp, jpeg, png, etc. will give the physical image size. This is done through DPI. For raster images (those images in rectangular pixel format), DPI means the number of pixels printed within one inch horizontally and vertically. For example, if you have an image expressed at 600 by 300 (or 1.8 megapixels) and you want to print at 300 dpi, the image would need to be printed within two inches by 1 inch (you divide 600 x 300 by 300 dpi) - a very small image to get the needed resolution. The bigger you print the same image, obviously, the lower the amount of dots per inch. A 20 by 10 inch print of the same image would be only 30 dpi. Try to imagine how bad the quality would be if you had only 30 dots for every inch.

     We commonly have customers uploading 600 x 300 jpeg images of the family dog, say, and ask us to put it on a vinyl banner 4 by 2 feet, for example. We refuse to print a sign with less than 300 dpi, because we know our customers will not be happy wth the quality. If we enlarged this image to fit the sign, we would get a sign with 12.5 dpi (only about 12 dots per inch).

     We need to help educate so you will know that we are not trying to aggravate or, worse yet, price gauge when we ask for a better quality image. Believe me, we only do this so the customer will be happy with the final product. I always feel bad when I have to disturb a customer. I understand the buyer's position. They want quick results with minimal effort. But customers have to take a proactive role, because once and a while, a sign company will go ahead and print a borderline or low quality image. We won't do that - we insist on quality - which sometimes makes the customer think we lack some mysterious technology that our competition has. There have been those frustrating times when a customer will tell me they know of a local sign company that will print their sign with the image as is. And then they hang up miffed.

     If we cannot get a higher quality image we need to convert the file to vector format. This format allows us to enlarge the image without loss in resolution. In fact, we have a full time graphic person that can do this rather quickly in some cases. We usually try to do it gratis for our customers, but sometimes we have to charge them. It is awkward because the customer does not always understand. Some even suspect we are attempting to add on frivolous charges. We want them to understand why!

     But I also have to caution customers. Some sign companies will charge high prices for art work. Converting a diagram or clip art to vector format can be very cheap - about $10. But poor quality photographs require the artist to reproduce the file as a graphic drawing in detail. It takes time and most companies will understandably try to recoup their costs. But you should not be charged more than about $30 an hour and photographs rarely take more than 2 or 3 hours to convert.

About the Author: To learn more about Magnetic signs and other types of signs please visit http://designasign.blogspot.com/
To purchase Magnetis, Vinyl and just about every type of sign imaginable visit www.designasign.biz

Source: www.isnare.com
 
 
 
 
 
 
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